Making Of Wolverine Character with Zbrush by Hossein Diba

Making Of Wolverine Character with Zbrush by Hossein Diba
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Watch this zbrush tutorial and leran a lot of things about zbrush software.Hossein Diba – CG character artist (Sculpting\Texturing\Shading&lighting) .Tehran, Iran Link – http://hosseindiba.cgsociety.org/ Facebook Page – https://www.facebook.com/hossein.diba.3 Before This project, I used to add some details before posing the character and it made stuff really harder so here I decided to create a very low poly blocked version with pose. Then when I turned dynamesh on, It unified those separate pieces into one so…

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How to Apply Stone Texture to Human Face in Photoshop

How to Apply Stone Texture to Human Face in Photoshop
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Watch this photoshop tutorial and learn ,How to make human face with the use of photoshop software.this tutorial is very helpful for photoshop begginer and photoshop expert also.    

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Digital Painting Tutorial – Cartoon Render

Digital Painting Tutorial – Cartoon Render
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Watch this photoshop digital painting process , this tutorial is more helpful for photoshop artist.this tutorial is done by Apterus.

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How to do digital painting with use of photoshop

How to do digital painting with use of photoshop
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Digital painting is one of most important work for 2d artist, this process is also more helpful for photoshop artist. watch below video and learn best digital painting with use of photoshop.  

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Makingof and Sculpt of Orc In Zbrush

Makingof and Sculpt of Orc In Zbrush
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Watch and learn makingof and sculpt of Orc with the use of zbrush software.In this video , speed of zbrush and quality of work both are found together. Zbrush is manily use for sculpting, but in below video , modeling and makingof character is also found.  

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Makingof Alex realistic female model In Zbrush

Makingof Alex realistic female model In Zbrush
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Doing a realistic female portrait is always something that is on the top of my to-do list. Modeled & Textured in Zbrush , Hairs are fibremeshes converted into guide curves for Maya nHair . Rendering was done in Arnold. Which is really fast even working with hi polygon meshes. Since I have no plans for animation I didn’t use displacement and Arnold render it fast and efficient.  

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Making of Riddick by Mokko Studio

Making of Riddick by Mokko Studio
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Watch Making of Riddick by Mokko Studio, VFX house Mokko Studio, created 321 VFX for ‘Riddick’ feature film starring Vin Diesel. The studio worked closely with director David Twohy for more than a year. more than 100 artists handled extensive creature work on the film’s mud demons and jackals, including pups. Mokko also built five different sets, including full CG environments and matte paintings. Working from original drawings and basic creature designs by Patrick Tatopoulos,…

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Make Them Giants 02 Makingof

Make Them Giants 02 Makingof
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Agency – VCCP Creative Directors – Johnny Parker Chris Birch Creatives – Tom Houser Christopher Keatinge Agency Producer – Ben Honour Production Exec Producer – James Stevenson Bretton Bart Yates Director – Elliot Dear Producer – Benjamin Lole Production Manager and Editor – Hugo Donkin Digital and Print Assets Producer – Emily Lay Supervising Animator and Storyboard artist – Michael Schlingmann Additional Storyboarding – Simon Cartwright. Character design – Chase Standley Cécile Le Carre Additional…

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How To Create a Double Exposure in Photoshop

How To Create a Double Exposure in Photoshop
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A double exposure is traditionally done using a film camera by taking two different photos on the same exposure of film. The images will combine in unique ways, giving you the “double exposure” effect. We were asked to create a double exposure and we decided to take it a step further. In this tutorial you will learn how to combine multiple photos together as well as create a unique piece of art. Choosing images for…

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Tips & Tricks related to Facial Modeling

Tips & Tricks related to Facial Modeling
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In this tutorial watch modeling tips and tricks,Facial modeling and topology is something that has always caught my attention. I like to focus on the artistic point of view,This side of our work is something that has lost relevance in the learning curves of new modelers, since the massive implementation of sculpting software has allowed them to focus on the artistic side and avoid all of the headaches that topology might bring to volumes and,…

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