Makingof Avengers 2 – Manifold Meshes In Zbrush

Makingof Avengers 2 – Manifold Meshes In Zbrush
Share Button

Watch this makingof Avengers2 meshes in zbrush , this video tutorial give you full makingof concept of avengers meshes in zbrush . Watch and share this tutorial to all cg artist. Free Zbrush Tutorials

Share Button
Read More

How to Extracting Clothes from the Body Mesh in Zbrush

How to Extracting Clothes from the Body Mesh in Zbrush
Share Button

In AnimSchool’s Advanced Modeling class, Blue Sky Modeler Adam McMahon shows how to extract clothes from the body mesh in Zbrush. Huge Collection of Zbrush tutorials

Share Button
Read More

Makingof Big Hero 6 Animation Layout

Makingof Big Hero 6 Animation Layout
Share Button

Big hero 6 is one of great character in our cg industry . all artist want to know more about this animation of big hero-6. In this video tutorial you can saw animation of big hero 6. Modeling of Big Hero -6 Characters in Zbrush

Share Button
Read More

3d Female realistic art work by Carlos Ortega Elizalde

3d Female realistic art work by Carlos Ortega Elizalde
Share Button

Watch below this great art work ,Base model in Maya, sculpt refinement and textures in Mudbox, cloth in Marvelous Designer, render in FurryBall RT and final composition in Photoshop.      

Share Button
Read More

How to model 3d realistic girls

How to model 3d realistic girls
Share Button

Watch this 3d realistic modeling tutorial , in this modeling tutorial artist use only maya software for modeling, texturing and rendering.This awesome work is done by Yuheng Jiang.   Free Maya tutorials

Share Button
Read More

Best 3d realistic models sculpt In Zbrush

Best 3d realistic models sculpt In Zbrush
Share Button

Watch below best sculpt in zbrush work. Artist Yuuki Morita,s made all these modeling character. after watching all character you say to artist that he loves 3d realistic models.   Best Zbrush free tutorials 

Share Button
Read More

Making of Fix anf vfx breakdown

Making of Fix anf vfx breakdown
Share Button

The making of the “Fix” by Deniz Cinar (procedural animation, tracking), João Miguel Pereira (cinematography, texturing, lighting, rendering), Chia-Yu Shih (concept art, modeling, compositing). The primary softwares used are Houdini, Nuke and Mari as well as, Maya, PF Track, 3D Equilizer, After Effects and Premiere.  

Share Button
Read More

Basic Traditional Modelling In Maya

Basic Traditional Modelling In Maya
Share Button

Traditional modelling is the best method to learn as it requires you to understand edge loops, poly count and topology. Usually we don’t begin proper modelling until we’ve locked off the concept art but since we’re having some fun, we’ll start with the base mesh. This mesh can be reused later so it’s still low risk.

Share Button
Read More

Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4

Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4
Share Button

This is the must-see talk that goes in-depth on the making of Ninja Theory’s Hellblade: Senua’s Sacrifice live performance and real-time animation demo. Hear from Epic’s Brian Karis, Ninja Theory’s Tameem Antoniades, Cubic Motion’s Steve Caulkin and 3Lateral’s Vladimir Mastilovic on how it all came together.   Best VFX Tutorials

Share Button
Read More

Best Head Rig animation tutorial

Best Head Rig animation tutorial
Share Button

Roman Volodin – This project was unusual for me as I used some new approaches for facial rigging impressed by “Cenk” rig. Generally it took about a week from the concept to the final rig.   Latest Technology

Share Button
Read More
1 11 12 13 14 15 32