Creating Believable Characters in Unreal Engine | GDC 2018 | Unreal Engine

Creating Believable Characters in Unreal Engine | GDC 2018 | Unreal Engine
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Learn the processes and techniques used by the artists and engineers at Epic Games and its partners to create realistic and detailed digital characters running in real time in Unreal Engine.

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3d Female realistic art work by Carlos Ortega Elizalde

3d Female realistic art work by Carlos Ortega Elizalde
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Watch below this great art work ,Base model in Maya, sculpt refinement and textures in Mudbox, cloth in Marvelous Designer, render in FurryBall RT and final composition in Photoshop.      

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Makingof Spiderman Comicon 2015

Makingof Spiderman Comicon 2015
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Watch this makingof spiderman comicon 2015, Here’s my entry for the Comicon Challenge 2015. The idea was to fuse two comic book heroes together or something to that extend (I remember the rules being a bit confusing). I abandoned this project after a couple of weeks into it due to some work related stuff, but picked it up this year just to finish it and not have it in the back of my head.This makinof is…

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How to sculpt a 3d model in Zbrush

How to sculpt a 3d model in Zbrush
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Watch this zbrush sculpting zbrush tutorial, This helpful tutorial is done by Marco “Splash” Plouffe.  Artist link-http://www.marcoplouffe.com/

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Makingof Alex realistic female model In Zbrush

Makingof Alex realistic female model In Zbrush
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Doing a realistic female portrait is always something that is on the top of my to-do list. Modeled & Textured in Zbrush , Hairs are fibremeshes converted into guide curves for Maya nHair . Rendering was done in Arnold. Which is really fast even working with hi polygon meshes. Since I have no plans for animation I didn’t use displacement and Arnold render it fast and efficient.  

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