How to Create Cartoony Environment in Castle Defender VR Project

How to Create Cartoony Environment in Castle Defender VR Project
Share Button

Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used to build the cartoony environment, along with how they were implemented using Houdini Engine. He also talks about the process of creating the game characters in Houdini…

Share Button
Read More

Houdini – Campfire Simulation + Breakdown

Houdini – Campfire Simulation + Breakdown
Share Button

Tried to get better at my caveman skills (a.k.a. fire making) So I decided to try a campfire. Pretty happy with the results. Also included a little breakdown for your viewing pleasure. Simulation done in Houdini. Rendered in Mantra. Compositing in After Effects. Wood models from Megascans. Follow me to keep up to date with new work/tutorials. Check out my website to view more work: timvanhelsdingen.com

Share Button
Read More

Quick Tip 02 – Bubble Advection In Houdini

Quick Tip 02 – Bubble Advection In Houdini
Share Button

In this quick tip we’ll explore some simple ways to add bubbles inside any mesh with the goal of advecting them along with a FLIP simulation. The FREE project file is available here: benwattsdesign.com

Share Button
Read More

Applied Houdini – Complete Volumetric Dynamics Bundle

Applied Houdini – Complete Volumetric Dynamics Bundle
Share Button

Become an expert in simulating and rendering with Houdini’s Pyro! Go get the complete bundle now at CGCircuit for over 25% off:Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things…

Share Button
Read More

Thinking Procedurally with Houdini

Thinking Procedurally with Houdini
Share Button

Artist Scott Keating talks about creating game art using procedural techniques. From columns, to bridges to stone stairs, this presentation explores how to think procedurally in order to create efficient game art that can be delivered to your game editor using Houdini and the Houdini Engine.

Share Button
Read More