Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used to build the cartoony environment, along with how they were implemented using Houdini Engine. He also talks about the process of creating the game characters in Houdini…
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Quick Tip 02 – Bubble Advection In Houdini
In this quick tip we’ll explore some simple ways to add bubbles inside any mesh with the goal of advecting them along with a FLIP simulation. The FREE project file is available here: benwattsdesign.com
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