This is the must-see talk that goes in-depth on the making of Ninja Theory’s Hellblade: Senua’s Sacrifice live performance and real-time animation demo. Hear from Epic’s Brian Karis, Ninja Theory’s Tameem Antoniades, Cubic Motion’s Steve Caulkin and 3Lateral’s Vladimir Mastilovic on how it all came together. Best VFX Tutorials
Read Morecomputer graphics
The 12 basic principles of animation
The 12 basic principles of animation were developed by the ‘old men’ of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s : The Illusion of Life: Disney Animation. Of course they weren’t old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice…
Read MoreZBrush Game Reel
Pixologic is proud to provide artists with digital design solutions for Games and Cinematic arts. ZBrush is the leading digital sculpting application for creating characters and other models for the biggest games, films, collectibles and more. It is also changing the landscape for product creation from the concept stage through final production. The future is in 3D and it begins with ZBrush!
Read MoreShave and a Haircut 9 0 for Autodesk Maya” by Joe Alter
Shave and a Haircut 9.0 Released with lots of new stuff: – New Display Options – Realtime GL Shading . – VP 2.0 integration from Maya 2015 – MultiRes Hair Display in viewport ( Shaded Preview Mode) – Interactive Texture Update – Groming – Better instance grooming with live update and gl preview. – pressure sensitive stylus and pressure slider – Brush Intensity – MultiThreaded Dynamics. – Rendering – Support for Vray 3.0,3.1,3.2 – Vray…
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