A more focused reel showing my rigging work only. 00:06–01:06 – Biped and Quadruped Auto-Rigging System – Takes locators for joint positions and the object mesh as inputs. Automatically places reverse-foot controls, IK/FK controls and blending, procedural ribbon spline deformation controls or standard twist controls, cog, globalSRT and shoulder and hip controls with correct scale and behaviour. Twist supports up to 720 degrees of rotation and is fully procedural (can control twist moving up and…
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Best Head Rig animation tutorial
Roman Volodin – This project was unusual for me as I used some new approaches for facial rigging impressed by “Cenk” rig. Generally it took about a week from the concept to the final rig. Latest Technology
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