Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used to build the cartoony environment, along with how they were implemented using Houdini Engine. He also talks about the process of creating the game characters in Houdini…
Read More3d animation tutorials
Marmoset Toolbag 3 for Beginners – Animation
Marmoset Toolbag 3 for Beginners is a series of short tutorial videos designed to get new and veteran users alike up to speed, as well as highlight some of the exciting new features that we’ve added to Marmoset ToolBag 3. In this tutorial, we cover the new animation system. Watch to find out how to load animated characters and set up animation sets, create animations for objects, and how to use the turntable object. This…
Read MoreHoudini 16 Masterclass | Hair & Fur Tutorial
Watch this masterclass houndini tutorial . this video is more helpful for all cg artist. Free Zbrush Tutorial
Read More3D Game Art – Hard Surface Modeling – Part 2
How to create a realistic AAA game asset, modeling a fishing spool from research to final render. Part 2 covers fine detail modeling using Maya and Zbrush.
Read MoreMaya 2017: Bifrost Updates
Maya 2017 includes updates for Bifrost that include the Bifrost Ocean Simulation System (BOSS), which lets you create realistic ocean surfaces with waves, ripples, and wakes. Other updates include improvements to guided liquid simulations, foam improvements, and more. Maya Bifrost Viscosity Tests using the new viscosity model implemented in Maya 2016 Extension 2. Render with Redshift for Maya.
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