In this video I break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relate to each other. In future entries in this series I’ll go through the process of creating a whole character set of animations.
As this series is intended to focus on practical tips, feel free to follow along as I create the character set. I’ll go deeper into the theory of certain animation principles in separate videos.
Note: Technical aspects of this process (ie implementation into a game engine) is beyond the scope of this tutorial series, the focus here is animation.
Part-1
part-2
part-3
Part-4
Part-5